
VSCodium exists to make it easier to get the latest version of MIT-licensed VS Code. If you want to build from source yourself, head over to Microsoft’s vscode repo and follow their instructions. These binaries are licensed under the MIT license. This project includes special build scripts that clone Microsoft’s vscode repo, run the build commands, and upload the resulting binaries for you to GitHub releases. The VSCodium project exists so that you don’t have to download+build from source. Therefore, you generate a “clean” build, without the Microsoft customizations, which is by default licensed under the MIT license OpenGL Game Engine Development in Visual Studio Code This repo contains the source from my OpenGL Game Engine tutorials using SDL & Visual Studio Code. When you clone and build from the vscode repo, none of these endpoints are configured in the default product.json. Just head over to the download page of Visual Studio Code and youll find the. We clone the vscode repository, we lay down a customized product.json that has Microsoft specific functionality (telemetry, gallery, logo, etc.), and then produce a build that we release under our license. Microsoft provides packages to install Visual Studio Code in Linux. When we build Visual Studio Code, we do exactly this. According to this comment from a Visual Studio Code maintainer: Microsoft’s vscode source code is open source (MIT-licensed), but the product available for download (Visual Studio Code) is licensed under this not-FLOSS license and contains telemetry/tracking.
